03-12-2008, 02:31 PM
Quote:Almost four years after the launch of the online world Second Life, some people are reaping the rewards. From businesses to individuals, nonprofits to colleges, they're using the online space to reach out to each other, customers, givers and students, creating an online life that is a mirror of the real thing -- and yet totally different. As in:
* A Detroit woman makes up to US$350,000 a year creating clothes, items, even islands for individual and corporate customers in-world.
* Software created by the University of Michigan 3-D Lab is being built into Second Life.
* Students from Detroit to Mt. Pleasant, Mich., are learning in-world and working on projects with students from other places...
full article: http://www.linuxinsider.com/story/62028....1205331950