Quote:Does eBay see Linden dollar signs?
Insider info I would have to say....sounds as though Second Life is planning to sell more than virtual items for virtual earnings. :blinkie:
I thought Second Life was also a sex chatroom thing, with pole dancing and cybersex.
[quote author=thentavius link=topic=6899.msg41756#msg41756 date=1170201782]
I thought Second Life was also a sex chatroom thing, with pole dancing and cybersex.
[/quote]
Um, I have no idea. :blinkie:
[quote author=BellisimaJ. link=topic=6899.msg41719#msg41719 date=1170201417]
Quote:Does eBay see Linden dollar signs?
Insider info I would have to say....sounds as though Second Life is planning to sell more than virtual items for virtual earnings. :blinkie:
[/quote]
The Second Life virtual economy is trading $220 million worth of virtual goods yearly. The IRS is trying to find a way to tax virtual assets.
Are virtual assets taxable?
http://news.com.com/Are+virtual+assets+t...g=nefd.pop
Second Life called a pyramid scheme
http://community.tuliptools.com/index.ph...826.0.html
Quote:The IRS is trying to find a way to tax virtual assets.
I read the article, I understand the point that they are making, but really, I find the idea of taxing virtual earnings more than faintly ridiculous.
Unless real money or real goods/services change hands, I do not see how the IRS has a snowball's chance in hell of collecting a single dime. I think the public would throw the equivalent of "The Boston Tea Party". At least I hope so!!
A lot of real money changes hands. Second Life and World of Warcraft's virtual world's have spawned hundreds of real world sweatshops in China where people are paid less than 25 cents an hour to play games full time for wealthy Westerners.
Virtual Sweatshops: Affluent Online Game Players Outsource Game Playing to China
http://community.tuliptools.com/index.ph...677.0.html
[quote author=regic link=topic=6899.msg41768#msg41768 date=1170207132]
A lot of real money changes hands. Second Life and World of Warcraft's virtual world's have spawned hundreds of real world sweatshops in China where people are paid less than 25 cents an hour to play games full time for wealthy Westerners.
Virtual Sweatshops: Affluent Online Game Players Outsource Game Playing to China
http://community.tuliptools.com/index.ph...677.0.html
[/quote]
I missed that one. That is sad. And pathetic. But, they are not earning money here, correct? They are paying the Chinese to play for them. So how can that be taxed?
The people outsourcing their game playing to China are winning virtual cash that can be cashed out various ways and becomes taxable when converted to real money. One game has its own ATM card that allows players to convert their virtual money to real dollars.
New ATM Cash Card Allows Gamers to Spend Virtual Game Fund Earnings Offline
http://community.tuliptools.com/index.ph...605.0.html
Thanks, Reg. I had no idea. :blinkie: