Marketing Real World Products to Virtual World Avatars
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06-10-2006, 11:32 AM,
Post: #1
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Marketing Real World Products to Virtual World Avatars
Quote:The real-world marketing potential of online [Game] worlds is suggested by the active virtual commerce that already takes place within them... full article: http://www.hbsp.harvard.edu/hbrsa/en/iss...tml?type=F
Al draagt een aap een gouden ring, het is en blijft een lelijk ding
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01-11-2007, 11:50 AM,
Post: #2
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Marketing Real World Products in Second Life's Virtual World
A related article:
Quote:The New York Times, Wall Street Journal and BusinessWeek have all lauded the wonders of Second Life. They write of the burgeoning traffic and "real world" money that can be made in Second Life, a 3D virtual world entirely built and owned by its residents. While the world of Second Life is the most talked about 3D virtual world at this juncture, it is important to note that there are many companies entering this space (including Google), and it is important for cutting edge marketers to focus on the 3D web as a concept. .. full article: http://imediaconnection.com/content/13152.asp |
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01-11-2007, 05:04 PM,
Post: #3
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Re: Marketing Real World Products to Virtual World Avatars
I think it is very possible that utilizing the technologies which make the 3-D virtual worlds possible, could be a big thing in ecommerce going forward---web 3.0?
In so far as marketing in the gamer's world, that would probably be very cost prohibitive for the small ecommerce owner. |
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